banboshi_V1/halftoneproject-master/Code/UI/UILight.cs

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C#
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2023-10-31 13:19:29 +08:00
using Advantech.Motion;
using Newtonsoft.Json;
using ProductionControl.Device;
using ProductionControl.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Linq;
using static ProductionControl.Device.Axis;
using static ProductionControl.UI.UIAxis;
namespace ProductionControl.UI
{
public partial class UILight : UserControl
{
SynchronizationContext SyncContext = null;
public Action<int, string> log;
//
private LightProp prop = new LightProp(Config.Light_PortNum);
private Light dev;
public UILight()
{
InitializeComponent();
//获取UI线程同步上下文
SyncContext = SynchronizationContext.Current;
//init();
}
public void init()
{
try
{
this.propertyGrid1.SelectedObject = prop;
dev = new Light();
dev.log = log;
dev.start(prop.PortNum);
//DATA
dev.DigitalEvent += new System.Action<int, int>((portIndex, data) => {
prop.DigitalValue =data;
this.refreshUI();
});
dev.getDigitalValue(prop.ChannelIndex);
this.toolStrip1.Enabled = true;
this.propertyGrid1.Enabled = true;
}
catch (Exception ex)
{
this.toolStrip1.Enabled = false;
this.propertyGrid1.Enabled = false;
MessageBox.Show(ex.Message, "失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
this.closeDev();
}
}
private void refreshUI()
{
SyncContext.Post(m =>
{
var result = m as string;
propertyGrid1.Refresh();
//tbtnJogOnOff.Text = (prop.AxState == AxisState.STA_AX_EXT_JOG) ? "关闭Jog" : "开启Jog";
//tbtnLeft.Enabled = tbtnRight.Enabled = (prop.AxState == AxisState.STA_AX_EXT_JOG);
}, "异步操作完成结果");
}
private void closeDev()
{
try
{
if (dev == null)
return;
dev.stop();
}
catch (Exception ex)
{
this.toolStrip1.Enabled = false;
this.propertyGrid1.Enabled = false;
MessageBox.Show(ex.Message, "失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
// 在此添加需要手动释放资源的代码
this.closeDev();
}
private void tbtnRun_Click(object sender, EventArgs e)
{
try
{
var res=dev.setDigitalValue(prop.ChannelIndex, prop.DigitalValue);
if (!res)
throw new Exception("设置失败!");
}
catch(Exception ex)
{
MessageBox.Show(ex.Message, "失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void tbtnExport_Click(object sender, EventArgs e)
{
string filePath = FileUtil.saveAsFile($"Light配置.json", "JSON|*.json");
if (filePath != "")
{
string jsonText = prop.serialize();
File.WriteAllText(filePath, jsonText);
MessageBox.Show("保存成功!", "成功", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
private void tbtnImport_Click(object sender, EventArgs e)
{
string filePath = FileUtil.openFile("JSON|*.json");
if (filePath != "")
{
string jsonText = File.ReadAllText(filePath);
prop.deserialize(jsonText);
this.propertyGrid1.Refresh();
//this.propertyGrid1.SelectedObject= prop;
//MessageBox.Show("加载成功!", "成功", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
//其中包含了两个重要的属性OldValue和ChangeItem。
//ChangeItem是“PropertyDescriptorGridEntry”类型。一般可以通过ChangeItem.PropertyDescriptor.ComponentType查找到属性的实际类型。
//而通过ChangeItem的Label则可以查看到当前在属性编辑输入框中显示的值。
string className = e.ChangedItem.PropertyDescriptor.ComponentType.Name;
string propertyName = e.ChangedItem.PropertyDescriptor.Name;
var oldValue = e.OldValue;
var newValue = e.ChangedItem.Value;
switch (propertyName)
{
case "ChannelIndex":
if((int)newValue <1 || (int)newValue >4)
{
prop.ChannelIndex = (int)oldValue;
this.refreshUI();
}
else
{
dev.getDigitalValue((int)newValue);
}
break;
case "DigitalValue":
if ((int)newValue < 0 || (int)newValue > 100)
{
prop.DigitalValue = (int)oldValue;
this.refreshUI();
}
break;
}
}
}
}