191 lines
8.3 KiB
XML
191 lines
8.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="textBox1.Text" xml:space="preserve">
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<value>v1.0.2.4 (2024-03-15:03-19)
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1、更新车用革情况,接头处过滤横档缺陷;
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2、更新无瑕疵时报错问题;
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v1.0.2.3 (2024-02-8)
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1、更新报表导出高度单位cm;
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2、更新还在处理过程中,按停止按钮崩溃问题;
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v1.0.2.2 (2024-01-20)
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1、保留忽略瑕疵的打标小图;
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2、导出报表文件中改为批号+卷号命名;
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3、修复首页瑕疵列表中相同图号选择时瑕疵详情不变问题;
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v1.0.2.1 (2024-01-16)
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1、产品检测配方材质改为绒面与非绒面;
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v1.0.2.0 (2024-01-12)
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1、优化及修改日常BUG;
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2、Erp数据对接与扫码调整;
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v1.0.1.9 (2024-01-11)
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1、优化及修改日常BUG;
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v1.0.1.8 (2024-01-10)
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1、添加二次检瑕疵类型过滤设置;
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2、艾科SDK图像处理内存溢出BUG修复;
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v1.0.1.7 (2024-01-09)
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1、添加IO三色灯和蜂鸣器控制逻辑;
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v1.0.1.6 (2024-01-09)
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1、添加相机X,Y轴图像反转设置配置项;
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2、修改艾科相机新驱动兼容问题;
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v1.0.1.5 (2023-12-26)
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1、添加产品绑定相机增益属性
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2、修改二次判定忽略导出不一致BUG。
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v1.0.1.4 (2023-12-14)
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1、添加埃科采集卡支持
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v1.0.1.3 (2023-12-08)
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1、合格判断标准判断BUG修正;
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2、窗口切换显示时重置最大化;
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v1.0.1.2 (2023-11-30)
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1、报表导出添加置信列;
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v1.0.1.1 (2023-11-28)
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1、修正百米告警计算错误BUG;
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2、修改表字段长度不足报错;
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v1.0.1.0 (2023-11-25)
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1、模型文件由onnx换为trt;
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v1.0.0.9 (2023-11-24)
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1、二次检添加显示缩略图显示;
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2、修改上一版本BUG;
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v1.0.0.8 (2023-11-18)
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1、修改门幅宽度计算BUG;
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2、检测模型由统一使用一个改为每产品一加载;
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3、二次检功能实现;
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4、瑕疵面积与个数达上限告警提示;
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5、剩余长度提醒;
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v1.0.0.7 (2023-10-30)
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1、修改灰度上下限判断错误BUG;
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v1.0.0.6 (2023-10-30)
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1、修改置信度判断错误;
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v1.0.0.5 (2023-10-29)
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1、首页瑕疵列表添加对比度列;
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2、查询导出csv添加对比度列;
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v1.0.0.4 (2023-10-28)
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1、产品检测标准页添加与/或检测设置及时时检测方式;
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v1.0.0.3 (2023-10-27)
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1、对接检测库对比度检测;
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2、置信度输出及配方值由int改为float;
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3、数据库字段类型修改及对比度上下限字段添加;
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v1.0.0.2 (2023-10-26)
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1、对接检测库GetBatchSize方法,动态计算小图数量;
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v1.0.0.1 (2023-10-26)
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1、修改相机照片上下翻转;
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2、修改翻转后瑕疵坐标系为图片左下角为原点;
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v1.0.0.0 (2023-10-25)
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初始版本</value>
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</data>
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</root> |