319 lines
13 KiB
C#
319 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace LeatherApp.Device
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{
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public class ScannerCodeDev2 : IDisposable
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{
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#region WIN32API
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//private const int WM_KEYDOWN = 0x100;//KEYDOWN
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//private const int WM_KEYUP = 0x101;//KEYUP
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//private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
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//private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
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//private static int HookProc(int nCode, Int32 wParam, IntPtr lParam);
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private int hKeyboardHook = 0;//声明键盘钩子处理的初始值
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private ScanerCodes codes = new ScanerCodes();//13为键盘钩子
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//定义成静态,这样不会抛出回收异常
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private static HookProc hookproc;
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delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
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[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //设置钩子
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private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
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[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //卸载钩子
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private static extern bool UnhookWindowsHookEx(int idHook);
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[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //继续下个钩子
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private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
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[DllImport("user32", EntryPoint = "GetKeyNameText")]
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private static extern int GetKeyNameText(int IParam, StringBuilder lpBuffer, int nSize);
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[DllImport("user32", EntryPoint = "GetKeyboardState")] //获取按键的状态
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private static extern int GetKeyboardState(byte[] pbKeyState);
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[DllImport("user32", EntryPoint = "ToAscii")] //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
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private static extern bool ToAscii(int VirtualKey, int ScanCode, byte[] lpKeySate, ref uint lpChar, int uFlags);
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//int VirtualKey //[in] 指定虚拟关键代码进行翻译。
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//int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
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//byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如/果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。 //byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。 //uint fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
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[DllImport("kernel32.dll")] //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
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private static extern IntPtr GetModuleHandle(string name);
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#endregion
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public Action<DateTime,WarningEnum, string> WarningEvent;
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//public Action<ScanerCodes> ScanerEvent;
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public Action<string> ScanerEvent;
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public ScannerCodeDev2()
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{
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}
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public bool start()
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{
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try
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{
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if (hKeyboardHook == 0)
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{
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hookproc = new HookProc(KeyboardHookProc);
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//GetModuleHandle 函数 替代 Marshal.GetHINSTANCE
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//防止在 framework4.0中 注册钩子不成功
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IntPtr modulePtr = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
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//WH_KEYBOARD_LL=13
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//全局钩子 WH_KEYBOARD_LL
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// hKeyboardHook = SetWindowsHookEx(13, hookproc, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
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hKeyboardHook = SetWindowsHookEx(13, hookproc, modulePtr, 0);
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}
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return (hKeyboardHook != 0);
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}
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catch (Exception ex)
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{
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WarningEvent?.Invoke(DateTime.Now,WarningEnum.Normal, ex.Message);
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return false;
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}
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}
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public bool stop()
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{
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try
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{
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if (hKeyboardHook != 0)
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{
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bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
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hookproc = null;
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hKeyboardHook = 0;
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return retKeyboard;
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}
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return true;
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}
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catch
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{
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return false;
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}
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}
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private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
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{
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try
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{
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EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg));
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codes.Add(msg);
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if (msg.message == 13 && msg.paramH > 0 && !string.IsNullOrWhiteSpace(codes.Result))
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{
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ScanerEvent?.Invoke(codes.Result);
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}
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return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
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}
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catch (Exception ex)
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{
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return 0;
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}
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}
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public void Dispose()
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{
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stop();
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}
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public class ScanerCodes
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{
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private int ts = 100; // 指定输入间隔为300毫秒以内时为连续输入
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private List<List<EventMsg>> _keys = new List<List<EventMsg>>();
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private List<int> _keydown = new List<int>(); // 保存组合键状态
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private List<string> _result = new List<string>(); // 返回结果集
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private DateTime _last = DateTime.Now;
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private byte[] _state = new byte[256];
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private string _key = string.Empty;
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private string _cur = string.Empty;
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public EventMsg Event
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{
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get
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{
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if (_keys.Count == 0)
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{
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return new EventMsg();
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}
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else
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{
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return _keys[_keys.Count - 1][_keys[_keys.Count - 1].Count - 1];
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}
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}
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}
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public List<int> KeyDowns
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{
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get
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{
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return _keydown;
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}
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}
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public DateTime LastInput
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{
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get
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{
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return _last;
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}
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}
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public byte[] KeyboardState
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{
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get
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{
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return _state;
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}
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}
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public int KeyDownCount
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{
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get
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{
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return _keydown.Count;
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}
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}
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public string Result
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{
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get
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{
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if (_result.Count > 0)
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{
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return _result[_result.Count - 1].Trim();
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}
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else
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{
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return null;
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}
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}
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}
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public string CurrentKey
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{
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get
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{
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return _key;
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}
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}
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public string CurrentChar
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{
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get
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{
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return _cur;
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}
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}
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public bool isShift
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{
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get
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{
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return _keydown.Contains(160);
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}
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}
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public void Add(EventMsg msg)
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{
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#region 记录按键信息
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// 首次按下按键
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if (_keys.Count == 0)
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{
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_keys.Add(new List<EventMsg>());
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_keys[0].Add(msg);
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_result.Add(string.Empty);
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}
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// 未释放其他按键时按下按键
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else if (_keydown.Count > 0)
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{
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_keys[_keys.Count - 1].Add(msg);
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}
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// 单位时间内按下按键
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else if (((TimeSpan)(DateTime.Now - _last)).TotalMilliseconds < ts)
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{
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_keys[_keys.Count - 1].Add(msg);
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}
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// 从新记录输入内容
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else
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{
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_keys.Add(new List<EventMsg>());
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_keys[_keys.Count - 1].Add(msg);
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_result.Add(string.Empty);
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}
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#endregion
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_last = DateTime.Now;
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#region 获取键盘状态
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// 记录正在按下的按键
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if (msg.paramH == 0 && !_keydown.Contains(msg.message))
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{
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_keydown.Add(msg.message);
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}
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// 清除已松开的按键
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if (msg.paramH > 0 && _keydown.Contains(msg.message))
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{
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_keydown.Remove(msg.message);
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}
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#endregion
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#region 计算按键信息
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int v = msg.message & 0xff;
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int c = msg.paramL & 0xff;
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StringBuilder strKeyName = new StringBuilder(500);
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if (GetKeyNameText(c * 65536, strKeyName, 255) > 0)
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{
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_key = strKeyName.ToString().Trim(new char[] { ' ', '\0' });
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GetKeyboardState(_state);
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if (_key.Length == 1 && msg.paramH == 0)// && msg.paramH == 0
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{
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// 根据键盘状态和shift缓存判断输出字符
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_cur = ShiftChar(_key, isShift, _state).ToString();
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_result[_result.Count - 1] += _cur;
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}
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//判断是+ 强制添加+
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else if (_key.Length == 5 && msg.paramH == 0 && msg.paramL == 78 && msg.message == 107)
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{
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// 根据键盘状态和shift缓存判断输出字符
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_cur = Convert.ToChar('+').ToString();
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_result[_result.Count - 1] += _cur;
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}
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// 备选
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else
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{
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_cur = string.Empty;
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}
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}
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#endregion
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}
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private char ShiftChar(string k, bool isShiftDown, byte[] state)
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{
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bool capslock = state[0x14] == 1;
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bool numlock = state[0x90] == 1;
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bool scrolllock = state[0x91] == 1;
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bool shiftdown = state[0xa0] == 1;
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char chr = (capslock ? k.ToUpper() : k.ToLower()).ToCharArray()[0];
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if (isShiftDown)
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{
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if (chr >= 'a' && chr <= 'z')
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{
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chr = (char)((int)chr - 32);
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}
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else if (chr >= 'A' && chr <= 'Z')
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{
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if (chr == 'Z')
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{
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string s = "";
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}
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chr = (char)((int)chr + 32);
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}
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else
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{
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string s = "`1234567890-=[];',./";
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string u = "~!@#$%^&*()_+{}:\"<>?";
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if (s.IndexOf(chr) >= 0)
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{
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return (u.ToCharArray())[s.IndexOf(chr)];
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}
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}
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}
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return chr;
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}
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}
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public struct EventMsg
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{
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public int message;
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public int paramL;
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public int paramH;
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public int Time;
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public int hwnd;
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}
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}
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}
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